I think the purpose of having complimenting movies with tvideo games is to make more money. Essentially, if a child plays a video game and they really like it. It is very likely that they will go see the movie. And some people may even buy th movie because it helps them with the game. By knowing what happened in the movie they can get through the boards faster and reach higher levels. This is just my theory.
LIVE LOVE LAUGH
Monday, November 1, 2010
TETRIS: Behind the Blocks
History of Tetris
- In June 1985, Alexey Pajitnov creates Tetris on an Electroncia 60 at the Moscow Academy of Science's Computer Center
- He sent it to IMB PC by Vadim Gerasimov.
- In July, 1986, Pajitnov sells PC version to Microsoft except arcade/ handheld version.
- In January 1988, Tetris is released for all home computers.
- In 1987, Tetris is launched in PCs in North America and Europe, this was the first attempt at expansion.
- In 1992, Scientific research suggests that Tetris can make the brain more efficient. Later on in 2006, science also proved it to have thicken the cerebral cortex.
- In 2002, Tetris was the leader in mobile games.
Tetris not only served as a new way of entertainment but it also proved scientifically to help with development of the brain function and growth.
Monday, October 25, 2010
Wednesday, October 20, 2010
MZTV: "31 Flavors of Television"
MZTV is a museum of the history and broadcasting of television of the world. Its purpose is to educate people on the history of television broadcasting and understanding its impact on the world. It has a collection of about 10,000 objects and television receivers from the 1920s to 1970s available to everyone. Below is one f my favorite quotes from the Television in Quotes section on mztv.com
"Print created illiteracy. TV is democratic. Everybody gets it."
~Moses Znaimer's Ten Commandments of Television
Monday, October 11, 2010
OLD TIME RADIO: Lights Out
Listening to the Old Time Radio was in simple words different. I choose a mystery station to listen to called Lights Out. I thought it was going to be the most interesting. In fact, it actually scared me a little. The use of sounds to represent motion and changes in scenery and time added points of dramatization to the story being told. The woman's scream was the best part because it should the power in vocals alone without visual over shadowing.
http://www.otr.com/ra/Lights%20Out%2036.12.16_[01-028]%20Poltergeist%20(bk).mp3
"Breakthroughs and Busts: Mapping Cinema’s Technological Evolution"
Avatar is a very popular movie these days. I am not surprised due to its ownership of the cinematic world. this movies uses almost all of the cinematic techniques available today and captures all the senses (maybe not smell). I was not surprised to see in the article that it was a Blockbuster hit because through its use of techniques it ruled the Box Office.
Along with Avatar was surprisingly Toy Story 3. I say surprisingly because this movie is one of the few lasted movie series and it's a cartoon. It is the highest gross movie of the year. Wow! I have not even seen it. So, who did? Maybe its high attendance has something to do with the baby boom going on as well. More kids mean more attended PG 13 movies.
http://www.wired.com/underwire/2010/10/cinema-breakthroughs-busts/?pid=1205&viewall=true
Wednesday, October 6, 2010
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